Introduction to WebSockets and Socket.IO using Golang
WebSockets provide a persistent connection between a client and server, allowing for real-time data exchange. Socket.IO, while not directly related to the WebSocket protocol, is a library that enables real-time, bidirectional, and event-based communication between web clients and servers. It uses WebSockets as a transport when possible.
Setting Up the Environment
For this, I expect you already have a basic knowldege on how go works and how it is installed.
Install Socket.IO for Go: Socket.IO doesn’t have an official Go server, but you can use a third-party library like go-socket.io
. Install it using Go modules:
go get github.com/googollee/go-socket.io
Creating the WebSocket Server
- Import packages: Begin by importing necessary packages:
package main
import (
"log"
"net/http"
"github.com/googollee/go-socket.io"
)
2. Set up the server: Initialize a Socket.IO server and define event handlers:
First initialize the Socket.IO server, with the code below:
func main() {
server, err := socketio.NewServer(nil)
if err != nil {
log.Fatal(err)
}
}